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RULES & INFORMATION Moderator: Silentheart |
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RULES by Silentheart Dec 9, 2013 15:04:24 GMT -5 |
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FAQ If you have any questions, this would be the place to ask them. Also posted is a thread of basic questions and answers that can help to get you started. |
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FAQ by Silentheart Dec 9, 2013 13:50:26 GMT -5 |
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CHARACTER INFORMATION Sub-boards: APPLICATION TEMPLATES, PENDING, ACCEPTED, GRAVEYARD |
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Gilorn Pelilasion, Elven Ranger by Gilorn Pelilasion Jan 8, 2014 14:30:00 GMT -5 |
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THE FOUR KINGDOMS Dav'Ris is home to four kingdoms of Man: Malorr, Barlea, Aevaer, and Beyham. Sub-boards: Kingdom of Malorr, Kingdom of Barlea, Kingdom of Avaer, Kingdom of Beyham |
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Breakfast at Lunch (Rachel/Silentheart) by ascot Jan 28, 2014 21:49:29 GMT -5 |
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SIULROHNN Dav'Ris' most unique city, as it is the only true neutral zone. The circular territory occupies the boundaries of Barlea, Beyham, and Malorr. This is a large, bustling city with many guilds, shops, and a thriving market where many rare and valuable items can be found and bargained for. Because of its neutral border laws this is also the easiest place for those with no alliance to seek work and for adventurers to find quests and treasure they seek. |
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THE SANPOL RUINS Far to the north of Aevaer is a large, lush land connected to Aevaer by thin and rocky tethers. At the furthest north of the peninsula are the Sanpol Ruins. While there are many ruined castles and deserted villages throughout Dav'Ris, the Sanpol Ruins are the ancient remains of a kingdom long ago forgotten whose castle is said to be possessed and guarding rare treasures. These treasures and secrets have yet to be found or fully understood, however, the area is far too infested with trolls, dire wolves and rats, and man-eating giants for any army to risk their forces for. |
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THE VANISHING ISLE Known as “Symtarr Het Ylann,” or “The Island That Likes To Be Visited,” this island is tiny and surprisingly dangerous. Given its warmer waters and tiny size, many would find the island to be an attractive place to fish or swim, however it houses a massive secret unknown to even the wisest and most powerful human mage, and is only known to a small few of elvish elders who are old enough to remember. As the name implies, the island has a problem staying put. The island can only be accessed when both moons above Dav'Ris are full, plus the two days surrounding the full moon in its cycle. That only happens very, very rarely. People unfortunate enough to be on the island and not leave it in time vanish with it, never knowing they are missing or for how long. People trapped on that island don't age, and once (if ever) they leave victims say the island “calls” to them until they surrender and return to the lonely island or die from madness. The island is eerily still and holds no animals or birds or signs of life, but the Ley Lines are covering the island like a blanket. Popular legend holds it that those who once inhabited the Sanpol Ruins are still alive and trapped on the island. |
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WYRM'S NEST ISLES To the east of the Sanpol Ruins lies a small patch of warm islands that are completely uninhabited by humans, the land lush with volcanic heat and a famous spot for dragons to roost. |
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